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Write once, compile anywhere (WOCA) is a philosophy taken by a compiler and its associated software libraries or by a software library/software framework which refers to a capability of writing a computer program that can be compiled on all platforms without the need to modify its source code.
The object file, on one hand, may be missing information from the runtime environment that will be resolved by linking. On the other hand, the code in the object file still depends on assumptions in the runtime system; for example, a function may read parameters from a particular register or stack location, depending on the calling convention ...
The Metacode extension to C++ (Vandevoorde 2003) [1] was an early experimental system to allow compile-time function evaluation (CTFE) and code injection as an improved syntax for C++ template metaprogramming. In earlier versions of C++, template metaprogramming is often used to compute values at compile time, such as:
In most of today's popular programming languages and operating systems, a computer program usually only has a single entry point.. In C, C++, D, Zig, Rust and Kotlin programs this is a function named main; in Java it is a static method named main (although the class must be specified at the invocation time), and in C# it is a static method named Main.
React itself does not come with built-in support for routing. React is primarily a library for building user interfaces, and it does not include a full-fledged routing solution out of the box. Third-party libraries can be used to handle routing in React applications. [30]
World of Tanks (WoT) is an armoured warfare-themed multiplayer online game developed by Wargaming, featuring 20th century (1910s–1970s) era combat vehicles. [1] It is built upon a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features.
Executable files typically also include a runtime system, which implements runtime language features (such as task scheduling, exception handling, calling static constructors and destructors, etc.) and interactions with the operating system, notably passing arguments, environment, and returning an exit status, together with other startup and ...
Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.