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  2. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Two common ways to make the span and pixel-based algorithms support pattern filling are either to use a unique color as a plain fill and then replace that with a pattern or to keep track (in a 2d Boolean array or as regions) of which pixels have been visited, using it to indicate pixels are no longer fillable.

  3. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    Before CUDA was published in 2007, GPGPU was "classical" and involved repurposing graphics primitives. A standard structure of such was: Load arrays into textures; Draw a quadrangle; Apply pixel shaders and textures to quadrangle; Read out pixel values in the quadrangle as array; More examples are available in part 4 of GPU Gems 2. [37]

  4. BMP file format - Wikipedia

    en.wikipedia.org/wiki/BMP_file_format

    To define colors used by the bitmap image data (Pixel array) Mandatory for color depths ≤ 8 bits Gap1 Yes Variable size Structure alignment An artifact of the File offset to Pixel array in the Bitmap file header Pixel array No Variable size To define the actual values of the pixels The pixel format is defined by the DIB header or Extra bit masks.

  5. Kernel (image processing) - Wikipedia

    en.wikipedia.org/wiki/Kernel_(image_processing)

    Kernel convolution usually requires values from pixels outside of the image boundaries. There are a variety of methods for handling image edges. Extend The nearest border pixels are conceptually extended as far as necessary to provide values for the convolution. Corner pixels are extended in 90° wedges. Other edge pixels are extended in lines ...

  6. Bitmap - Wikipedia

    en.wikipedia.org/wiki/Bitmap

    A GIF is an example of a graphics image file that uses a bitmap. [2] As a noun, the term "bitmap" is very often used to refer to a particular bitmapping application: the pix-map, which refers to a map of pixels, where each pixel may store more than two colors, thus using more than one bit per pixel. In such a case, the domain in question is the ...

  7. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    The colored pixels are shown as circles. Above: monochrome screening; below: Gupta-Sproull anti-aliasing; the ideal line is considered here as a surface. In computer graphics , a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel -based displays and printers .

  8. X BitMap - Wikipedia

    en.wikipedia.org/wiki/X_BitMap

    XBM image data consists of a line of pixel values stored in a static array. Because a single bit represents each pixel (0 for white or 1 for black), each byte in the array contains the information for eight pixels, with the upper left pixel in the bitmap represented by the low bit of the first byte in the array. If the image width does not ...

  9. Anti-Grain Geometry - Wikipedia

    en.wikipedia.org/wiki/Anti-Grain_Geometry

    Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object.