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EX Dragon, released in November 2003, is the 19th set of cards in the Pokémon Trading Card Game and the 3rd set released by Pokémon USA. The set's symbol is a weapon's crosshair. The set contains a total of 100 cards (97 plus 3 secret). The secret rare cards are Base Set tributes of Charmander, Charmeleon, and Charizard redrawn by Mitsuhiro ...
Dragon Ball Z Collectible Card Game [77] 2005: Score Entertainment: No Dragon Booster Trading Card Game: 2004: Score Entertainment: No Dragoborne: Rise to Supremacy [citation needed] 2017: Bushiroad, Ltd. No Dragon Dynasty Collectible Card Game [1] [78] 2001: Romancing Cathay: No Dragon Quest TCG [79] 2000: Enix/Tenky: No The Dragon's Wrath [1 ...
The Dragon Ball Z Collectible Card Game had 11 expansions, each representing a story arc, or "Saga" of the anime, such as the "Saiyan Saga" or "Cell Games Saga". Following the release of the Kid Buu Saga, Score shifted focus toward the Sagas of Dragon Ball GT, changing a few key rules, but it was still compatible with the previous releases. A ...
A Pokémon TCG playmat with labels of various gameplay aspects, e.g. Active Spot, Bench, Deck, and Discard Pile. The Pokémon Trading Card Game is a strategy-based card game that is usually played on a designated playmat or digitally on an official game client where two players (assuming the role of Pokémon Trainer) use their Pokémon to battle one another.
The Dragon Ball Super Collectible Card Game, abbreviated as DBSCCG or Dragon Ball Super CCG, is a collectible card game developed by Bandai. Based on the franchise Dragon Ball. It was first published in July 2017. The Game consists of cards from Dragon Ball, Dragon Ball Z, Dragon Ball GT, Dragon Ball Super and Super Dragon Ball Heroes.
Assorted CCG cards. A collectible card game (CCG), also called a trading card game (TCG) among other names, [note 1] is a type of card game that mixes strategic deck building elements with features of trading cards. [2] It was introduced with Magic: The Gathering in 1993. Cards in CCGs are specially designed sets of playing cards.
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In battle, the highest attack power of a card wins; however, you can also combine cards to create combination effects. For example, if you had 3 cards with a power rating of 7, you can combine these to create a 21 power card, which would most likely out-do your opponents cards. You can also combine defense in the same way.