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Art has aesthetic standing only as it becomes an experience for human beings. Art intensifies the sense of immediate living, and accentuates what is valuable in enjoyment. Art begins with happy absorption in activity. Anyone who does his work with care, such as artists, scientists, mechanics, craftsmen, etc., are artistically engaged.
Three kinds of economic agents determine these values. Specific experts like gallery owners or museum directors use the first, social value. Experts like art historians and art professors use the second, artistic value. Buyers who buy works of art as an investment use the third, the price history and expectations for future price increases.
Participatory art is a form unto itself, while other types of art that interface with the public (social practice, socially-engaged art, community-based art, etc.) are its sub-types. While it may seem paradoxical, just because an artwork engages with the public, that does not make it participatory.
Creating art is a personal experience and involves the student’s personal resources implicating a greater involvement and investment in a work without right or wrong answers. Personal investment nourishes self-directed learning and encourages the learning experience itself rather than learning as a means of test score performance.
Social practice or socially engaged practice [1] in the arts focuses on community engagement through a range of art media, human interaction and social discourse. [2] While the term social practice has been used in the social sciences to refer to a fundamental property of human interaction, it has also been used to describe community-based arts practices such as relational aesthetics, [3] [4 ...
In her 1970 book Meaning and Expression: Toward a Sociology of Art, Hanna Deinhard gives one approach: "The point of departure of the sociology of art is the question: How is it possible that works of art, which always originate as products of human activity within a particular time and society and for a particular time, society, or function -- even though they are not necessarily produced as ...
[73] [74] In the social sciences, cultural economists show how playing video games is conducive to involvement in more traditional art forms. [75] In 2011, the National Endowment of the Arts included video games in its definition of a "work of art", [76] and the Smithsonian American Art Museum presented an exhibit titled The Art of the Video ...
The good genes hypothesis does not, however, explain why this phenomenon is observed in our preferences for decoration art. [62] Another proposed hypothesis is the extended phenotype hypothesis that argues that decoration art is not mate-irrelevant but rather a reflection of the fitness of the artist, as symmetrical forms are difficult to ...