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Endorphin is a dynamic motion synthesis software package developed by NaturalMotion in 2005. [1] Endorphin can be used to generate computer simulations of large numbers of independent characters interacting with each other and the world according to brief scripts or 'behaviours'.
Microsoft codenames are given by Microsoft to products it has in development before these products are given the names by which they appear on store shelves. Many of these products (new versions of Windows in particular) are of major significance to the IT community, and so the terms are often widely used in discussions before the official release.
Crafting new in-game items is a game mechanic in open world survival video games such as Minecraft and Palworld, [28] role-playing video games such as Divinity: Original Sin [29] and Stardew Valley, [30] tabletop role-playing games such as Dungeons & Dragons, [31] and deck-building card games such as Mystic Vale. [32]
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DRLVM - stands for Dynamic Runtime Layer Virtual Machine a clean-room implementation of the Java Platform, Standard Edition 1.5.0 virtual machine; Dropwizard A library for creating RESTful web services in Java. Bundles some commonly used libraries such as Jetty (web server), Jersey, and Jackson (API).
Smart city, e-democracy, open data, intelligent environment: Digital scent technology: Diffusion Smell-O-Vision, iSmell: DNA digital data storage: Experiments Mass data storage Electronic nose: Research, limited commercialization [20] [21] Detecting spoiled food, chemical weapons, and cancer Emerging memory technologies
Surroundings, or environs is an area around a given physical or geographical point or place. The exact definition depends on the field. The exact definition depends on the field. Surroundings can also be used in geography (when it is more precisely known as vicinity, or vicinage) and mathematics, as well as philosophy, with the literal or ...
For the last three decades, it has been argued that technology development is neither an autonomous process, determined by the "inherent progress" of human history, nor a process completely determined by external conditions like the prices of the resources that are needed to operate (develop) a technology, as it is theorized in neoclassical economic thinking.