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  2. Ray (optics) - Wikipedia

    en.wikipedia.org/wiki/Ray_(optics)

    Rays and wavefronts. In optics, a ray is an idealized geometrical model of light or other electromagnetic radiation, obtained by choosing a curve that is perpendicular to the wavefronts of the actual light, and that points in the direction of energy flow.

  3. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays:

  4. Optics - Wikipedia

    en.wikipedia.org/wiki/Optics

    Physical optics is a more comprehensive model of light, which includes wave effects such as diffraction and interference that cannot be accounted for in geometric optics. Historically, the ray-based model of light was developed first, followed by the wave model of light.

  5. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.

  6. Ray tracing (physics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(physics)

    Ray tracing of a beam of light passing through a medium with changing refractive index.The ray is advanced by a small amount, and then the direction is re-calculated. Ray tracing works by assuming that the particle or wave can be modeled as a large number of very narrow beams (), and that there exists some distance, possibly very small, over which such a ray is locally straight.

  7. Light - Wikipedia

    en.wikipedia.org/wiki/Light

    Light exerts physical pressure on objects in its path, a phenomenon which can be deduced by Maxwell's equations, but can be more easily explained by the particle nature of light: photons strike and transfer their momentum. Light pressure is equal to the power of the light beam divided by c, the speed of light.

  8. Ray transfer matrix analysis - Wikipedia

    en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

    A light ray enters a component crossing its input plane at a distance x 1 from the optical axis, traveling in a direction that makes an angle θ 1 with the optical axis. After propagation to the output plane that ray is found at a distance x 2 from the optical axis and at an angle θ 2 with respect to it.

  9. Emission theory (vision) - Wikipedia

    en.wikipedia.org/wiki/Emission_theory_(vision)

    Alternatively, Euclid's can be interpreted as a mathematical model whose only constraint was to save the phenomena, without the need of a strict correspondence between each theoretical entity and a physical counterpart. Measuring the speed of light was one line of evidence that spelled the end of emission theory as anything other than a metaphor.