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Heine and Premont also commented that the way in which Dungeons & Dragon presents half-elves is very different from the other half-human choice, the half-orc; while half-elves often seek to find their place as outsiders and become "a race of leaders, ambassadors and social butterflies", half-orcs tend to embody a more uncivilized, barbaric ...
The half-orc in the original AD&D game was a standard player character race, typically assuming the assassin class. Half-orcs were removed in the second edition of the game but were revived, albeit altered, in one of the 1995 revision books—Player's Option: Skills & Powers—to the second edition rules.
First name the four, the free peoples Eldest of all, the elf-children Dwarf the delver, dark are his houses Ent the earthborn, old as mountains Man the mortal, master of horses. After encountering the hobbits Merry and Pippin, he consents that hobbits are a fifth free people, adding a fifth line, "Half-grown hobbits, the hole-dwellers". [T 8]
Nazarn (NAZZ-arn) is a half-orc hero-god of formal, ritualistic, and public combat. His symbol is a chain wrapped around a short sword. He appears as an older half-orc with a strongly orcish appearance. His hair is gray, on its way to becoming completely white. He carries his short sword, Crowdpleaser.
The orc was a sort of "hell-devil" in Old English literature, and the orc-né (pl. orc-néas, "demon-corpses") was a race of corrupted beings and descendants of Cain, alongside the elf, according to the poem Beowulf. Tolkien adopted the term orc from these old attestations, which he professed was a choice made purely for "phonetic suitability ...
Races explored were the major races dwarves, elves, gnomes, half-elves, half-orc, halflings, humans, and planetouched, as well as minor races, aarakocra, centaurs, goblinoids, kir-lanan, lizardfolk, lycanthropes, shades, wemics, and yuan-ti, and the various subraces (in the case of humans, ethnic groups) of each of the races.
Calianna, a half-elf who is one-tenth dragon, approaches the party. She wishes to find and destroy a ritual bowl that is being sought by the Cult of the Caustic Heart. On the way to the safe house, they fight a troll and find the safe house has been overrun by merrow. Caleb finds the bowl, Yasha shatters it, and Ford hears the voice of Uk'otoa ...
Tanis Half-Elven (elven name Tanthalas Quisif-Nan Pah) is considered the leader of a group of heroes that prevented the evil goddess Takhisis from returning to Ansalon during the War of the Lance. [1] After the War of the Lance, he spent his time trying to maintain peace between two rivaling countries.