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Sega Fast Lane: Racing Sega Home Run King 2: Sports Sega Mobile BaseBall: Sega Super Monkey Ball: Puzzle Sega Snowboarding: Sports Sega Soccer Slam: Sega Sports Mobile Golf: Shiftris: Puzzle Slidin' Smiley: Space Gunner: Action Space Spyders: Adventure Tricky Third: Gambling Vectorman: Action 2004 J.League Pro Soccer Club o Tsukurou! Mobile ...
Gacha games are video games that implement the gashapon mechanic. Gashapon is a type of a Japanese vending machine in which people insert a coin to acquire a random toy capsule. In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and ...
Re:Zero − Starting Life in Another World: Lost in Memories is a mobile game developed by Sega. [1] Based on the novel series Re:Zero − Starting Life in Another World, it is the first official mobile game in the series. The game is a free-to-play game with microtransactions. The pre-registration of the game started on May 22, 2020. [2]
Fate/Grand Order (Japanese: フェイト・グランドオーダー, Hepburn: Feito/Gurando Ōdā) is a free-to-play Japanese gacha mobile game, developed by Lasengle (formerly Delightworks) using Unity, [1] [2] and published by Aniplex, a subsidiary of Sony Music Entertainment Japan.
Notes: Released by Taito and COPRO, this was a gacha game available on the Mobage gaming platform. Players assumed the role of a new Evangelion pilot, forming relationships with characters from the Rebuild of Evangelion series, fighting angels and gathering "memories", scenes from the different films. The service was shut down on March 31, 2014.
Raid: Shadow Legends is a fantasy-themed, turn-based role-playing gacha game. [4] The game's story takes place in the fictional realm of Teleria, which has been subjugated by the Dark Lord Siroth. Players take the role of an ancient Telerian warrior resurrected to defeat the Dark Lord Siroth and restore peace and harmony to the territory of ...
Unlike other online games in Japan, Kantai Collection was designed with the intention of not forcing the player to spend money or participate in "gacha" lotteries. [ 34 ] [ 35 ] The purpose of this stems from Kadokawa desiring a larger target market and to establish the game as a well-known name, eventually allowing for merchandising and sales ...
Sega Networks claimed that Puyopuyo!! Quest received over 12 million downloads as of January 2015. [5] Puyopuyo!! Quest and Puyopuyo!! Quest Arcade were nominated for a CEDEC Award in 2014 in the Game Design department, citing the ingenious linkage of the smartphone and arcade games creates a fulfilling play cycle for players. [6]