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This adventure module is designed to take player characters from 3rd level to 12th level. [1] Call of the Netherdeep's story is considered to be concurrent with Critical Role's second campaign; however, Dungeon Masters can adjust the timeline.
In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. [1]
Meehan opined that the wide range of detailed information included in the sourcebook, from player options to adventures, made her "feel that Explorer's Guide to Wildemount is the most worthwhile Dungeons & Dragons 5E sourcebook Wizards of the Coast has released since the original Player's Handbook". [33]
The Creature Catalogue is a supplement which presents game statistics for more than 200 monsters, most of which had been compiled from previous D&D rules set and adventure modules, as well as 80 new monsters which had never been printed before; each monster features an illustration and they are indexed by what habitat they can be encountered in. [1]
Illithids are hermaphroditic creatures [34] who each spawn a mass of larvae two or three times in their life. [35] The larvae resemble miniature illithid heads or four-tentacled tadpoles. Larvae are left to develop in the pool of the Elder Brain. The ones that survive after 10 years are inserted into the brain of a sapient creature. [5]
Kalavinka – a fantastical immortal creature in Buddhism, with a human head and a bird's torso and long flowing tail; Karura – divine creature with human torso and birdlike head; Kinnara – Half-bird musicians; Lamassu (Mesopotamian) – goddess with a human head, the body of a bull or a lion, and bird wings
The fight with the creature is complicated by the unstable magic of Aeor, which creates odd effects. After a lengthy fight, the Mighty Nein kill the creature and explore deeper into the ruins of the laboratory, where they find another two mutated monsters inert in their holding chambers.
Teh noted that this is "the first time Mercer has handed over the CR reins to someone outside his regular nerdworld collaborators". [46] Tara McCauley of The Escapist commented that unlike the previous guest Dungeon Masters for the campaign, "Salim's godly role combined Dungeon Mastering and divine intervention" by acting from the perspective ...