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  2. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is also capable of running in "desktop mode" without a VR headset, which is controlled using either a mouse and keyboard, gamepad, or touchscreen device. Some limitations exist in desktop mode, such as the inability to freely move an avatar's limbs, [ 6 ] or perform interactions that require more than one hand.

  3. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [ 1 ] Tethered – headsets that act as a display device to another device, like a PC or a video game console , to provide a virtual reality experience.

  4. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    In the mid-to-late 1990s, 3D computer-aided design (CAD) data took over when video projectors, 3D tracking, and computer technology enabled its use in VR environments. Active shutter glasses and multi-surface projection units appeared. VR has been used in automotive, aerospace, and ground transportation original equipment manufacturers.

  5. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    In 2013, Valve discovered and freely shared the breakthrough of low-persistence displays which make lag-free and smear-free display of VR content possible. [44] This was adopted by Oculus and was used in all their future headsets. In early 2014, Valve showed off their SteamSight prototype, the precursor to both consumer headsets released in 2016.

  6. Windows Mixed Reality - Wikipedia

    en.wikipedia.org/wiki/Windows_Mixed_Reality

    Its flagship device, Microsoft HoloLens, was announced at the "Windows 10: The Next Chapter" press event on January 21, 2015. [2] The HoloLens provides an augmented reality experience where a live presentation of physical real-world elements is incorporated with that of virtual elements (referred to as "holograms" [a] by Microsoft) [3] [4] [5] such that they are perceived to exist together in ...

  7. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    For VR to be felt as an immersive experience, the latency needs to be as small as possible so that the player sees feedback in real-time soon following their actions. Technology bottlenecks had been from two major components of VR systems. One area was the rendering speed of computer hardware to update the 3D displays at a fast-enough frame rate.

  8. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    VPL Research was a company that made early VR headsets in the 1980s. [2] The PSVR headset for the PlayStation 4 video game console, released in 2016. The Sega VR was announced in 1991 and seen in early 1993 at the Winter CES. It was never released for consoles, [3] but was utilized for the Sega VR-1 motion simulator arcade attraction in 1994.

  9. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    A woman using the Manus VR glove development kit in 2016. In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.