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  2. Color image pipeline - Wikipedia

    en.wikipedia.org/wiki/Color_image_pipeline

    An image pipeline or video pipeline is the set of components commonly used between an image source (such as a camera, a scanner, or the rendering engine in a computer game), and an image renderer (such as a television set, a computer screen, a computer printer or cinema screen), or for performing any intermediate digital image processing consisting of two or more separate processing blocks.

  3. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  4. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    In computer graphics, the render output unit (ROP) or raster operations pipeline is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

  5. Video processing - Wikipedia

    en.wikipedia.org/wiki/Video_processing

    In electronics engineering, video processing is a particular case of signal processing, in particular image processing, which often employs video filters and where the input and output signals are video files or video streams. Video processing techniques are used in television sets, VCRs, DVDs, video codecs, video players, video scalers and ...

  6. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    VPE (and PureVideo) offloads the MPEG-2 pipeline starting from the inverse discrete cosine transform leaving the CPU to perform the initial run-length decoding, variable-length decoding, and inverse quantization; [4] whereas first-generation PureVideo offered limited VC-1 assistance (motion compensation and post processing).

  7. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    The stream processing nature of GPUs remains valid regardless of the APIs used. (See e.g., [38]) GPUs can only process independent vertices and fragments, but can process many of them in parallel. This is especially effective when the programmer wants to process many vertices or fragments in the same way.

  8. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.

  9. GStreamer - Wikipedia

    en.wikipedia.org/wiki/GStreamer

    GStreamer processes media by connecting a number of processing elements into a pipeline. Each element is provided by a plug-in. Elements can be grouped into bins, which can be further aggregated, thus forming a hierarchical graph. This is an example of a filter graph. Elements communicate by means of pads.