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Equestria [1] (/ ɛ ˈ k w ɛ s t r i ə /) is a fictional kingdom and the main setting of the fourth and fifth generations of the My Little Pony toy line and media franchise, including the animated television series My Little Pony: Friendship Is Magic and My Little Pony: Pony Life.
The main theme of the episodes are that mediocrity is harmful; [2] Alana Joli Abbott of Den of Geek considered "The Cutie Map" "a critique of Stalinism, or at least a government like the one in [George] Orwell's Animal Farm", where the leader is the only one content with the mediocrity. [2] She deemed the message political. [2]
The franchise is mainly targeted at young girls, although in the 2010s, it gained a cult following by an unintended audience of adult, mostly male fans. [ 1 ] Following the original My Pretty Pony toy that was introduced in 1981, My Little Pony was launched in 1982 and the line became popular during the 1980s.
Pony Island has generally been well received by critics, praising it for being a metafiction on the nature of video games. [8] [12] [13] [9] [14] [10] The game holds an aggregated score of 86/100 on Metacritic based on 29 critic reviews.
Zoom is an American live-action children's television series in which child cast members present a variety of types of content, including games, recipes, science experiments, and short plays, based on ideas sent in by children, and is a remake of the 1972 television program of the same name. [7]
My Little Pony: Equestria Girls – Forgotten Friendship, also known as Most Likely to be Forgotten on the extended YouTube release, is a 2018 animated one-hour television special which is a part of Hasbro's My Little Pony: Equestria Girls toyline and media franchise, itself a spin-off of the 2010 relaunch of the main My Little Pony toyline.
United States portal; Children's literature portal; Books portal; Sideways Stories from Wayside School is a 1978 children's short story cycle novel by American author Louis Sachar, and the first book in the Wayside School series.
Stephanie was depicted as being an athletic, sweet, shy, sassy, caring, optimistic, and smart 8-year-old girl. [10] Surprised by the inactivity of the residents of LazyTown, she cheerfully encourages them to participate in more active, energetic hobbies or pastimes such as sports, games, and much more when they are downhearted when the temptations of candy or video games overcome her prodding.