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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot allows video game developers to create both 3D and 2D games using multiple programming languages, such as C++, C# and GDScript. [8] It makes use of a hierarchy of nodes to facilitate the development experience. [9] Classes can be derived from a node type to create more specialized node types that inherit behavior.

  3. Node (computer science) - Wikipedia

    en.wikipedia.org/wiki/Node_(computer_science)

    Child: A child node is a node extending from another node. For example, a computer with internet access could be considered a child node of a node representing the internet. The inverse relationship is that of a parent node. If node C is a child of node A, then A is the parent node of C. Degree: the degree of a node is the number of children of ...

  4. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker Language (GML) is GameMaker's scripting language. It is an imperative, dynamically typed language commonly likened to JavaScript and C-like languages. [24] [25] [26] The language's default mode of operation on native platforms is via a stack machine; it can also be source-to-source compiled to C++ via LLVM for higher performance. [27]

  5. Parent pointer tree - Wikipedia

    en.wikipedia.org/wiki/Parent_pointer_tree

    In computer science, an in-tree or parent pointer tree is an N-ary tree data structure in which each node has a pointer to its parent node, but no pointers to child nodes. When used to implement a set of stacks, the structure is called a spaghetti stack, cactus stack or saguaro stack (after the saguaro, a kind of cactus). [1]

  6. Reference (computer science) - Wikipedia

    en.wikipedia.org/wiki/Reference_(computer_science)

    In computer programming, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device. The reference is said to refer to the datum, and accessing the datum is called dereferencing the reference. A reference is distinct from ...

  7. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 February 2025. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...

  8. Name resolution (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Name_resolution...

    In that context, name resolution refers to the association of those not-necessarily-unique names with the intended program entities. The algorithms that determine what those identifiers refer to in specific contexts are part of the language definition. The complexity of these algorithms is influenced by the sophistication of the language.

  9. C standard library - Wikipedia

    en.wikipedia.org/wiki/C_standard_library

    The C standard library, sometimes referred to as libc, [1] is the standard library for the C programming language, as specified in the ISO C standard. [2] Starting from the original ANSI C standard, it was developed at the same time as the C POSIX library, which is a superset of it. [3]