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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  3. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker Language (GML) is GameMaker's scripting language. It is an imperative, dynamically typed language commonly likened to JavaScript and C-like languages. [24] [25] [26] The language's default mode of operation on native platforms is via a stack machine; it can also be source-to-source compiled to C++ via LLVM for higher performance. [27]

  4. Instruction selection - Wikipedia

    en.wikipedia.org/wiki/Instruction_selection

    In computer science, instruction selection is the stage of a compiler backend that transforms its middle-level intermediate representation (IR) into a low-level IR. In a typical compiler, instruction selection precedes both instruction scheduling and register allocation; hence its output IR has an infinite set of pseudo-registers (often known as temporaries) and may still be – and typically ...

  5. Node (computer science) - Wikipedia

    en.wikipedia.org/wiki/Node_(computer_science)

    Child: A child node is a node extending from another node. For example, a computer with internet access could be considered a child node of a node representing the internet. The inverse relationship is that of a parent node. If node C is a child of node A, then A is the parent node of C. Degree: the degree of a node is the number of children of ...

  6. Conditional compilation - Wikipedia

    en.wikipedia.org/wiki/Conditional_compilation

    In computer programming, conditional compilation is a compilation technique which results in differring executable programs depending on parameters specified. This technique is commonly used when these differences in the program are needed to run it on different platforms, or with different versions of required libraries or hardware.

  7. Object code - Wikipedia

    en.wikipedia.org/wiki/Object_code

    In computing, object code or object module is the product of an assembler or compiler. [1]In a general sense, object code is a sequence of statements or instructions in a computer language, [2] usually a machine code language (i.e., binary) or an intermediate language such as register transfer language (RTL).

  8. Intermediate representation - Wikipedia

    en.wikipedia.org/wiki/Intermediate_representation

    An intermediate language is the language of an abstract machine designed to aid in the analysis of computer programs.The term comes from their use in compilers, where the source code of a program is translated into a form more suitable for code-improving transformations before being used to generate object or machine code for a target machine.

  9. GNU Compiler Collection - Wikipedia

    en.wikipedia.org/wiki/GNU_Compiler_Collection

    When it was first released in 1987 by Richard Stallman, GCC 1.0 was named the GNU C Compiler since it only handled the C programming language. [1] It was extended to compile C++ in December of that year. Front ends were later developed for Objective-C, Objective-C++, Fortran, Ada, D, Go and Rust, [6] among others. [7]