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  2. Wikipedia : WikiProject Video games/Project statistics charts

    en.wikipedia.org/.../Project_statistics_charts

    Download as PDF; Printable version; In other projects Appearance. move to sidebar hide ... (Video game articles by quality statistics) (Article statistics)

  3. Social media and the effects on American adolescents

    en.wikipedia.org/wiki/Social_media_and_the...

    Being exposed to discrimination, hate or cyberbullying on social media also can raise the risk of anxiety or depression. What teens share about themselves on social media also matters. With the teenage brain, it's common to make a choice before thinking it through. So, teens might post something when they're angry or upset, and regret it later.

  4. Media and teen relationships - Wikipedia

    en.wikipedia.org/wiki/Media_and_teen_relationships

    American teenagers alone spend 11.2 hours watching television a week according to another market research study conducted by Teen Research Unlimited. They also found that these teens listen to FM radio 10.1 hours per week, spend 3.1 hours playing video games per week, and surf online for a total of 16.7 hours per week. [5]

  5. Video games, social media tied to shorter sleep for teens - AOL

    www.aol.com/lifestyle/2016-03-04-video-games...

    Teens who play video games before bedtime go to bed later and those who use online social media take longer to fall asleep. Video games, social media tied to shorter sleep for teens Skip to main ...

  6. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  7. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    This is due to the fact that they help individuals to better organize tasks, focus attention, and make decisions in a timely manner. As mentioned previously, the type of video game can weigh heavily on the cognitive impact it has. Action packed video games, for example, have been proven to improve visual attention and hand-eye coordination.

  8. 5 statistics that explain the current teen mental health crisis

    www.aol.com/5-statistics-explain-current-teen...

    In 2021, emergency department visits for suicide attempts among teen girls increased by 51%, as opposed to 4% for boys, compared to the same time period pre-pandemic in 2019, according to a CDC study.

  9. Entertainment Software Rating Board - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    There has been a correlation between the M rating and sales; a 2007 study by Electronic Entertainment Design and Research found that M-rated games "have both the highest average Metacritic scores and the highest average gross sales in the United States", and NPD Group found that 7 of the top 20 video games of 2010 (including the #1 game, Call ...