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  2. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    A door is an example of a complex feature that is seemingly trivial to implement correctly. In the original description of the analogy, Liz England justifies and explains the job requirements of a designer and how complex the job actually is compared to how the requirements are initially posed (making a door).

  3. The Genie Company - Wikipedia

    en.wikipedia.org/wiki/The_Genie_Company

    PR news casebook: 1000 public relations case studies. Gale Research. pp. 138– 139. ISBN 978-0-8103-8905-2. Donald Sabath (June 30, 1994). "Dallas Company to Acquire Genie Overhead Door to Pay $184 Million for Alliance Firm". The Plain Dealer. p. 1C. Jim Mitchell (July 1, 1996). "Overhead Door selling to Sanwa". The Dallas Morning News. p. 1D.

  4. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    If the car is behind door 1, the host can open either door 2 or door 3, so the probability that the car is behind door 1 and the host opens door 3 is ⁠ 1 / 3 ⁠ × ⁠ 1 / 2 ⁠ = ⁠ 1 / 6 ⁠. If the car is behind door 2 – with the player having picked door 1 – the host must open door 3, such the probability that the car is behind door ...

  5. Honda Odyssey (North America) - Wikipedia

    en.wikipedia.org/wiki/Honda_Odyssey_(North_America)

    The Odyssey name was previously considered for a new SUV, but the focus group found the journey themed name puzzling and was named the Honda Passport instead. [9] At its debut, the Odyssey won the Japan Car of the Year Award (Special Category) and the RJC New Car of the Year Award. By September 1997, the Odyssey had sold more than 300,000 units ...

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  7. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    Enix's 1983 release Door Door and Sega's 1985 release Doki Doki Penguin Land (for the SG-1000) are perhaps the first examples, though the genre is diverse, and classifications can vary. [44] Doki Doki Penguin Land allowed players to run and jump in typical platform fashion, but they could also destroy blocks, and were tasked with guiding an egg ...

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