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  2. Smallest-circle problem - Wikipedia

    en.wikipedia.org/wiki/Smallest-circle_problem

    The algorithm selects one point p randomly and uniformly from P, and recursively finds the minimal circle containing P – {p}, i.e. all of the other points in P except p. If the returned circle also encloses p, it is the minimal circle for the whole of P and is returned. Otherwise, point p must lie on the boundary of the result circle.

  3. Subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Subdivision_surface

    The process starts with a base level polygonal mesh. A refinement scheme is then applied to this mesh. This process takes that mesh and subdivides it, creating new vertices and new faces. The positions of the new vertices in the mesh are computed based on the positions of nearby old vertices, edges, and/or faces.

  4. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain.

  5. Circle packing - Wikipedia

    en.wikipedia.org/wiki/Circle_packing

    One such extension is to find the maximum possible density of a system with two specific sizes of circle (a binary system). Only nine particular radius ratios permit compact packing , which is when every pair of circles in contact is in mutual contact with two other circles (when line segments are drawn from contacting circle-center to circle ...

  6. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The basic object used in mesh modeling is a vertex, a point in three-dimensional space.Two vertices connected by a straight line become an edge.Three vertices, connected to each other by three edges, define a triangle, which is the simplest polygon in Euclidean space.

  7. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Insertion of a point may increase the number of vertices of a convex hull at most by 1, while deletion may convert an n-vertex convex hull into an n-1-vertex one. The online version may be handled with O(log n) per point, which is asymptotically optimal. The dynamic version may be handled with O(log 2 n) per operation. [1]

  8. Planar graph - Wikipedia

    en.wikipedia.org/wiki/Planar_graph

    Example of the circle packing theorem on K − 5, the complete graph on five vertices, minus one edge. We say that two circles drawn in a plane kiss (or osculate) whenever they intersect in exactly one point. A "coin graph" is a graph formed by a set of circles, no two of which have overlapping interiors, by making a vertex for each circle and ...

  9. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Rendering of constructive solid geometry is particularly simple when ray tracing.Ray tracers intersect a ray with both primitives that are being operated on, apply the operator to the intersection intervals along the 1D ray, and then take the point closest to the camera along the ray as being the result.