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  2. Multiplexing - Wikipedia

    en.wikipedia.org/wiki/Multiplexing

    Multiplexing is provided by the physical layer of the OSI model, while multiple access also involves a media access control protocol, which is part of the data link layer. The Transport layer in the OSI model, as well as TCP/IP model, provides statistical multiplexing of several application layer data flows to/from the same computer.

  3. Multiplexed display - Wikipedia

    en.wikipedia.org/wiki/Multiplexed_display

    If the display had been built with every segment being individually connected, the display would have required 49 wires just for the digits, with more wires being needed for all of the other indicators that can be illuminated. By multiplexing the display, only seven "digit selector" lines and seven "segment selector" lines are needed.

  4. Sprite multiplexing - Wikipedia

    en.wikipedia.org/wiki/Sprite_multiplexing

    Sprite multiplexing is a computer graphics technique where additional sprites (moving images) can be drawn on the screen, beyond the nominal maximum. It is largely historical, applicable principally to older hardware, where limited resources (such as CPU speed and memory ) meant only a relatively small number of sprites were supported.

  5. Multiplexing and multiple access - Wikipedia

    en.wikipedia.org/wiki/Multiplexing_and_multiple...

    Multiplexing and multiple access may refer to: Multiplexing , a method by which multiple analog or digital signals are combined into one signal over a shared medium Multiple access , allows several terminals connected to the same transmission medium to transmit over a shared medium.

  6. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware .

  7. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...

  8. Visual computing - Wikipedia

    en.wikipedia.org/wiki/Visual_Computing

    When computer scientists working in computer science disciplines that involve images, such as computer graphics, image processing, and computer vision, noticed that their methods and applications increasingly overlapped, they began using the term "visual computing" to describe these fields collectively. And also the programming methods on ...

  9. Parallel rendering - Wikipedia

    en.wikipedia.org/wiki/Parallel_rendering

    Parallel rendering (or distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex scenes that arise in scientific visualization, medical visualization, CAD applications, and virtual reality.