enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Normal distribution - Wikipedia

    en.wikipedia.org/wiki/Normal_distribution

    About 68% of values drawn from a normal distribution are within one standard deviation σ from the mean; about 95% of the values lie within two standard deviations; and about 99.7% are within three standard deviations. [8] This fact is known as the 68–95–99.7 (empirical) rule, or the 3-sigma rule.

  3. Standard deviation - Wikipedia

    en.wikipedia.org/wiki/Standard_deviation

    A little algebra shows that the distance between P and M (which is the same as the orthogonal distance between P and the line L) (¯) is equal to the standard deviation of the vector (x 1, x 2, x 3), multiplied by the square root of the number of dimensions of the vector (3 in this case).

  4. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr or 3 σ, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean ...

  5. Algebra - Wikipedia

    en.wikipedia.org/wiki/Algebra

    Algebra is the branch of mathematics that studies certain abstract systems, known as algebraic structures, and the manipulation of expressions within those systems. It is a generalization of arithmetic that introduces variables and algebraic operations other than the standard arithmetic operations, such as addition and multiplication.

  6. Pearson correlation coefficient - Wikipedia

    en.wikipedia.org/wiki/Pearson_correlation...

    Pearson's correlation coefficient is the covariance of the two variables divided by the product of their standard deviations. The form of the definition involves a "product moment", that is, the mean (the first moment about the origin) of the product of the mean-adjusted random variables; hence the modifier product-moment in the name.

  7. Gambling mathematics - Wikipedia

    en.wikipedia.org/wiki/Gambling_mathematics

    The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.

  8. Baker percentage - Wikipedia

    en.wikipedia.org/wiki/Baker_percentage

    An ingredient's mass is obtained by multiplying the formula mass by that ingredient's true percentage; because an ingredient's true percentage is that ingredient's baker's percentage divided by the formula percentage expressed as parts per hundred, an ingredient's mass can also be obtained by multiplying the formula mass by the ingredient's ...

  9. Golden ratio - Wikipedia

    en.wikipedia.org/wiki/Golden_ratio

    The golden ratio was called the extreme and mean ratio by Euclid, [2] and the divine proportion by Luca Pacioli; [3] it also goes by other names. [ b ] Mathematicians have studied the golden ratio's properties since antiquity.