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It appears in armor form in The Elder Scrolls IV: Oblivion. It appears as a cyan metal used to make armor and weapons in MapleStory. Mythril is also depicted as a teal-color metal used to craft armor, weapons, and tools in Terraria. Moustachium Team Fortress 2: Yellow metal bars given to people who gained achievements in the game SpaceChem. It ...
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Rust ' s development began as a clone of DayZ, [28] a popular survival mod for ARMA 2, featuring elements derived from Minecraft. [29] Garry Newman, the CEO of Facepunch Studios, said "Rust started off as a DayZ clone. But then we decided that we are sick of fighting zombies. And can't compete with the Arma island in terms of landmarks and towns."
A number attached to a game item – e.g.: weapon, armor, or clothing – which roughly indicates the item's power, commonly seen in MMORPGs. A character who does not meet the required level of the item would be unable to equip it. instance See dungeon. interface. Also heads-up display (HUD).
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Western Xia mail armour. Armour (Commonwealth English) or armor (American English; see spelling differences) is a covering used to protect an object, individual, or vehicle from physical injury or damage, especially direct contact weapons or projectiles during combat, or from a potentially dangerous environment or activity (e.g. cycling, construction sites, etc.).
The weapons master, sometimes credited as the armorer, weapons specialist, weapons handler, weapons wrangler, or weapons coordinator, is a film crew specialist that works with the property master, director, actors, stunt coordinator and script supervisor. [1]
Historically, an armourer is a person who makes personal armour, especially plate armour. [citation needed] Historically armourers were often men, but women could also undertake the occupation: for example Alice la Haubergere worked as an armourer in Cheapside in the early 1300s and in 1348 Eustachia l’Armurer was training her husband's daughter, likely in the field.