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  2. Small group learning - Wikipedia

    en.wikipedia.org/wiki/Small_group_learning

    One of the key issues is the way one or two people can begin to dominate the possible 'airtime' by doing 50-70% of the talking. [7] Another important area of research is the group allocation method or make up of the group, and the possible benefits of multicultural, different skills, or educational attainment.

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Game-based learning is an expansive category, ranging from simple paper-and-pencil games like word searches all the way up to complex, massively multiplayer online (MMO) and role-playing games. [16] The use of collaborative game-based role-play for learning provides an opportunity for learners to apply acquired knowledge and to experiment and ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    A system of game elements which operates in the classroom is explicit, and consciously experienced by the students in the classroom. There is no hidden agenda by which teachers attempt to coerce or trick students into doing something. Students still make autonomous choices to participate in learning activities.

  5. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    Stanford On-line, InterLabs, Classroom 2000 and the system "Virtual University" (VU) are examples of this VLE. 4th generation VLE: These are the environments of the future, and represent new learning paradigms, at the center of which are the user and the ‘global resources,’ as opposed to the teacher and the ‘local resources.’

  6. Jigsaw (teaching technique) - Wikipedia

    en.wikipedia.org/wiki/Jigsaw_(teaching_technique)

    The technique splits classes into mixed groups to work on small problems that the group collates into an outcome. [1] For example, an in-class assignment is divided into topics. Students are then split into groups with one member assigned to each topic. Working individually, each student learns about their topic and presents it to their group.

  7. Team-based learning - Wikipedia

    en.wikipedia.org/wiki/Team-based_learning

    Team-Based Learning Collaborative – An international organization of educators who encourage and support the use of Team-Based Learning in all levels of education. Team-Based Learning: Group Work that Works by Faculty Innovation Centre, University of Texas at Austin (12 min)—An introductory video on the components of TBL, its use, and how ...

  8. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In school, failure is a big deal. In games, players can just start over from the last save. A low cost failure ensures that players will take risks, explore and try new things. [2] [3] Much of the debate about digital games for education was based on whether or not games are good for education. But that question is overly simplistic.

  9. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).