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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    A system of game elements which operates in the classroom is explicit, and consciously experienced by the students in the classroom. There is no hidden agenda by which teachers attempt to coerce or trick students into doing something. Students still make autonomous choices to participate in learning activities.

  3. Student teams-achievement divisions - Wikipedia

    en.wikipedia.org/wiki/Student_teams-achievement...

    It was established based on the fulfillment of instructional pedagogy. It is used in meeting well-defined instructional objectives. It is a learning strategy in which there are small group of learners with different levels of abilities, wherein they all come together to accomplish a shared learning goal. [2] [circular reference]

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Game-based learning is an expansive category, ranging from simple paper-and-pencil games like word searches all the way up to complex, massively multiplayer online (MMO) and role-playing games. [16] The use of collaborative game-based role-play for learning provides an opportunity for learners to apply acquired knowledge and to experiment and ...

  5. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    In education, virtual learning environments are simulated experiences which utilize the pedagogical strategies of instructional modeling and role playing for the teaching of new concepts. The environment in which the experiences are presented is a virtual one often accessed via a computer or other video projection interface.

  6. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The games and learning research world studies how new digital media tools shift the topic of education research from recalling and repeating information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Games and learning research explores how games and game communities can lead to 21st ...

  7. Team-based learning - Wikipedia

    en.wikipedia.org/wiki/Team-based_learning

    Team-Based Learning Collaborative – An international organization of educators who encourage and support the use of Team-Based Learning in all levels of education. Team-Based Learning: Group Work that Works by Faculty Innovation Centre, University of Texas at Austin (12 min)—An introductory video on the components of TBL, its use, and how ...

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  9. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).