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  2. Total War: Shogun 2 - Wikipedia

    en.wikipedia.org/wiki/Total_War:_Shogun_2

    Total War: Shogun 2 is a strategy video game developed by Creative Assembly and published by Sega in 2011. It is the seventh mainline entry in the Total War series and returns to the setting of the first Total War game, Shogun: Total War, after a series of games set mainly in Europe and the Middle East.

  3. Total War (video game series) - Wikipedia

    en.wikipedia.org/wiki/Total_War_(video_game_series)

    Total War: Shogun 2: Fall of the Samurai is a stand-alone expansion to Total War: Shogun 2 released in March 2012. The game explores the conflict between the Imperial throne and the last Shogun around the time of the Boshin War in 19th-century Japan, 300 years after the events of the original game in a clash of traditional Samurai culture with ...

  4. Total War: Shogun 2: Fall of the Samurai - Wikipedia

    en.wikipedia.org/wiki/Total_War:_Shogun_2:_Fall...

    Total War: Shogun 2: Fall of the Samurai is a standalone expansion to the strategy video game Total War: Shogun 2, released on 23 March 2012.Taking place 300 years after the events of the base game, Fall of the Samurai is set in mid-19th century Japan during the Bakumatsu and the Boshin War, which pits supporters of the ruling Tokugawa Shogunate against supporters of the Emperor, who wish to ...

  5. Takeda Shingen - Wikipedia

    en.wikipedia.org/wiki/Takeda_Shingen

    Shingen the Ruler (Takeda Shingen 2 in Japan) is a turn-based strategy game for the Nintendo Entertainment System (NES), produced by Hot B in 1989, and released in North America in 1990. The Takeda Clan is a faction in Creative Assembly's Shogun: Total War and Total War: Shogun 2 with Shingen himself appearing in the latter's opening cinematic.

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. I Finally Figured Out the ‘Shōgun’ Pheasant Fiasco - AOL

    www.aol.com/finally-figured-sh-gun-pheasant...

    There’s an inexplicable moment in the latest episode of Shōgun that I simply can’t shake. It’s not one of the many historical or political plots—and this scene has nothing to do with some ...

  8. How Nestor Carbonell Drastically Transformed Himself for the ...

    www.aol.com/entertainment/nestor-carbonell...

    Néstor Carbonell credits years of hard work — and a multitude of memorable TV roles — for allowing him the opportunity to appear on FX's hit series Shōgun. "Any time I get to work is a gift.

  9. Gamemaster (board game series) - Wikipedia

    en.wikipedia.org/wiki/Gamemaster_(board_game_series)

    Shogun was renamed twice to avoid confusion with other board games of the same name, first becoming Samurai Swords in 1995 while still carrying the branding of Milton Bradley's Gamemaster Series and then becoming Ikusa in 2011 when reissued by Avalon Hill. Conquest of the Empire was re-released by Eagle Games in 2005 with updated rules.