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ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Radius is the son of Di of Ameter and Sir Cumference. He has a friend named Vertex in Sir Cumference and the Sword in the Cone, and plays an important role in both Sir Cumference and the Dragon of Pi and The Sword in the Cone first by turning his father to a dragon and back, and later assisting Vertex in becoming King.
It is the next stage after kindergarten (Pre-Nursery, Nursery, Prep or Lower Kindergarten and Upper Kindergarten). The next stage after primary education is Middle School (Class 7th to 10th). In most schools in North India, children in Classes 1st to 3rd are taught English, Hindi , Mathematics, Environmental Science , and General Knowledge.
Math Messages—These are problems, displayed in a manner chosen by the teacher, that students complete before the lesson and then discuss as an opener to the main lesson. Mental Math and Reflexes —These are brief (no longer than 5 min) sessions “…designed to strengthen children's number sense and to review and advance essential basic ...
The Saxon Math 1 to Algebra 1/2 (the equivalent of a Pre-Algebra book) curriculum [3] is designed so that students complete assorted mental math problems, learn a new mathematical concept, practice problems relating to that lesson, and solve a variety of problems. Daily practice problems include relevant questions from the current day's lesson ...
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Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title Reader Rabbit's Interactive Reading Journey For Grades K-1, followed by another in 1998 titled Reader Rabbit's Reading Ages 4–6 and a personalized version in 1999.
Reader Rabbit Kindergarten was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [ 5 ]
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