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In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.
EPX can be used to scale bitmap fonts. From top to bottom: a) original font size; b) nearest-neighbor 2× scaling; c) EPX 2× scaling; d) nearest-neighbor 3× scaling; e) EPX 3× scaling. The AdvMAME3×/Scale3× algorithm (available in DOSBox via the scaler=advmame3x dosbox.conf option) can be thought of as a generalization of EPX to the 3× ...
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
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Linearized PDF files (also called "optimized" or "web optimized" PDF files) are constructed in a manner that enables them to be read in a Web browser plugin without waiting for the entire file to download, since all objects required for the first page to display are optimally organized at the start of the file. [27]
Sprite commonly refers to: Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software; Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company; Sprite (folklore), a type of legendary creature including elves, fairies, and pixies; Sprite may also refer to:
Zero-byte files may arise in cases where a program creates a file but aborts or is interrupted prematurely while writing to it. Because writes are cached in memory and only flushed to disk at a later time ( page cache ), a program that does not flush its writes to disk or terminate normally may result in a zero-byte file.