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  2. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    The term game AI is used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general, and so video game AI may often not constitute "true AI" in that such techniques do not necessarily facilitate computer learning or other standard criteria, only constituting "automated computation" or a predetermined and ...

  4. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    Papers headlined that the chess training took only four hours: "It was managed in little more than the time between breakfast and lunch." [3] [17] Wired described AlphaZero as "the first multi-skilled AI board-game champ". [18] AI expert Joanna Bryson noted that Google's "knack for good publicity" was putting it in a strong position against ...

  5. Level Up Your Life: 22 Online Courses Worth Gifting To ... - AOL

    www.aol.com/treat-brain-22-online-courses...

    Level up your office game, automate your daily tasks, and wow your boss with this comprehensive Excel training course. Excel from Beginner to Advanced is a comprehensive Microsoft Excel course ...

  6. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [1] [2] [3] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  7. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    Michie and his artificial intelligence team called MENACE's algorithm "Boxes", [7] after the apparatus used for the machine. The first stage "Boxes" operated in five phases, each setting a definition and a precedent for the rules of the algorithm in relation to the game.

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