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The bufferbloat phenomenon was described as early as 1985. [1] It gained more widespread attention starting in 2009. [2] According to some sources the most frequent cause of high latency ("lag") in online video games is local home network bufferbloat. High latency can render modern online gaming impossible. [3]
Pages in category "Video games by year" The following 57 pages are in this category, out of 57 total. This list may not reflect recent changes. ...
Bufferbloat is a phenomenon in packet-switched networks in which excess buffering of packets causes high latency and packet delay variation. Bufferbloat can be addressed by a network scheduler that strategically discards packets to avoid an unnecessarily high buffering backlog. Examples include CoDel, FQ-CoDel and random early detection.
It is designed to overcome bufferbloat in networking hardware, such as routers, by setting limits on the delay network packets experience as they pass through buffers in this equipment. CoDel aims to improve on the overall performance of the random early detection (RED) algorithm by addressing some of its fundamental misconceptions, as ...
The highest selling arcade game of the year is F-1. 1977 – The Atari Video Computer System (later the Atari 2600) is released as the first widely popular home video game console. [5] 1978 – Space Invaders is released, popularizing the medium and beginning the golden age of arcade video games. [6]
Pages in category "Video games" The following 2 pages are in this category, out of 2 total. This list may not reflect recent changes. ...
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