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  2. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    The bufferbloat phenomenon was described as early as 1985. [1] It gained more widespread attention starting in 2009. [2] According to some sources the most frequent cause of high latency ("lag") in online video games is local home network bufferbloat. High latency can render modern online gaming impossible. [3]

  3. Category:Video games by year - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_by_year

    1970 in video games; 1971 in video games; 1972 in video games; 1973 in video games; 1974 in video games; 1975 in video games; 1976 in video games; 1977 in video games; 1978 in video games; 1979 in video games; 1980 in video games; 1981 in video games; 1982 in video games; 1983 in video games; 1984 in video games; 1985 in video games; 1986 in ...

  4. Jim Gettys - Wikipedia

    en.wikipedia.org/wiki/Jim_Gettys

    Until January 2009, [1] he was the Vice President of Software at the One Laptop per Child project, [2] working on the software for the OLPC XO-1. [3] From 2009 through 2014, he worked at Alcatel-Lucent Bell Labs. Gettys was the co-founder of the group investigating bufferbloat and the effect it has on the performance of the Internet. [4]

  5. List of years in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_years_in_video_games

    The highest selling arcade game of the year is F-1. 1977 – The Atari Video Computer System (later the Atari 2600) is released as the first widely popular home video game console. [5] 1978 – Space Invaders is released, popularizing the medium and beginning the golden age of arcade video games. [6]

  6. Category:Video games - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games

    Video games by game mode (2 C) Video games by narrative form (4 C) Video games by company (2,408 C) ... out of 2 total. This list may not reflect recent changes. ...

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. CoDel - Wikipedia

    en.wikipedia.org/wiki/CoDel

    It is designed to overcome bufferbloat in networking hardware, such as routers, by setting limits on the delay network packets experience as they pass through buffers in this equipment. CoDel aims to improve on the overall performance of the random early detection (RED) algorithm by addressing some of its fundamental misconceptions, as ...

  9. College Football Playoff first round showed system is broken ...

    www.aol.com/sports/college-football-playoff...

    No. 1 Oregon beat No. 4 Penn State in the Big Ten championship game, and No. 2 Georgia beat No. 3 Texas in the SEC championship game, yet the bracket – my lord, stop trying to force “bracket ...