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  2. Uses and gratifications theory - Wikipedia

    en.wikipedia.org/wiki/Uses_and_gratifications_theory

    In general, people use mobile phones for the following uses and gratifications: sociability, entertainment, status, immediate access, instrumentality, mobility, and psychological reassurance. [27] Researchers have also identified that the uses and gratifications for contributing mobile content differ from those for retrieving mobile content. [28]

  3. Herta Herzog - Wikipedia

    en.wikipedia.org/wiki/Herta_Herzog

    Herta Herzog-Massing (August 14, 1910 – February 25, 2010) was an Austrian-American social scientist specializing in communication studies.Her most prominent contribution to the field, an article entitled "What Do We Really Know About Daytime Serial Listeners?", is considered a pioneering work of the uses-and-gratifications approach and the cognitive revolution in media research.

  4. Elihu Katz - Wikipedia

    en.wikipedia.org/wiki/Elihu_Katz

    Elihu Katz (Hebrew: אליהוא כ"ץ, 21 May 1926 – 31 December 2021) was an American-Israeli sociologist and communication scientist whose expertise was uses and gratifications theory. He authored over 20 books and 175 articles and book chapters during his lifetime and is acknowledged as one of "the founding fathers of regular television ...

  5. Theories of media exposure - Wikipedia

    en.wikipedia.org/wiki/Theories_of_media_exposure

    The same fundamental principle applies however, the person will make the decision based on what brings the most gratification. [2] Communication behavior is goal-directed, purpose-driven, and motivated in U & G. People use communication to satisfy their needs or desires while the media competes with other forms of communication.

  6. Media studies - Wikipedia

    en.wikipedia.org/wiki/Media_studies

    Elihu Katz’s uses and gratifications theory examines why individuals choose to take in media. At its core, the uses and gratifications theory explores how there is no single reason why people consume the messages that they do. [5] Instead, one person consumes specific media for different reasons than another person may consume the same media.

  7. The gambling industry's sly new way to suck money from ... - AOL

    www.aol.com/gambling-industrys-sly-way-suck...

    Just as Netflix uses machine learning and data science to tailor each user's feed to what they're most likely to binge, the startup Future Anthem uses similar tools to keep users hooked on casino ...

  8. Uses and gratifications - Wikipedia

    en.wikipedia.org/?title=Uses_and_gratifications&...

    Retrieved from "https://en.wikipedia.org/w/index.php?title=Uses_and_gratifications&oldid=304732696"

  9. Top five most searched-for recipes in 2024 - AOL

    www.aol.com/top-five-most-searched-recipes...

    Here's a look at the top five recipes Americans searched for on Google in 2024, with everything from muffins to mac and cheese to "dense bean salads."