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  2. Tesseract - Wikipedia

    en.wikipedia.org/wiki/Tesseract

    The Dalí cross, a net of a tesseract The tesseract can be unfolded into eight cubes into 3D space, just as the cube can be unfolded into six squares into 2D space.. In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two-dimensional square and a three-dimensional cube. [1]

  3. Hypercube - Wikipedia

    en.wikipedia.org/wiki/Hypercube

    In geometry, a hypercube is an n-dimensional analogue of a square (n = 2) and a cube (n = 3); the special case for n = 4 is known as a tesseract.It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length.

  4. Four-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Four-dimensional_space

    Three-dimensional objects are bounded by two-dimensional surfaces: a cube is bounded by 6 square faces. By applying dimensional analogy, one may infer that a four-dimensional cube, known as a tesseract, is bounded by three-dimensional volumes. And indeed, this is the case: mathematics shows that the tesseract is bounded by 8 cubes.

  5. Square–cube law - Wikipedia

    en.wikipedia.org/wiki/Squarecube_law

    Its volume would be multiplied by the cube of 2 and become 8 m 3. The original cube (1 m sides) has a surface area to volume ratio of 6:1. The larger (2 m sides) cube has a surface area to volume ratio of (24/8) 3:1. As the dimensions increase, the volume will continue to grow faster than the surface area. Thus the squarecube law.

  6. Cube (algebra) - Wikipedia

    en.wikipedia.org/wiki/Cube_(algebra)

    The cube of a number or any other mathematical expression is denoted by a superscript 3, for example 2 3 = 8 or (x + 1) 3. The cube is also the number multiplied by its square: n 3 = n × n 2 = n × n × n. The cube function is the function x ↦ x 3 (often denoted y = x 3) that maps a number to its cube. It is an odd function, as

  7. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    The other roots of the equation are obtained either by changing of cube root or, equivalently, by multiplying the cube root by a primitive cube root of unity, that is . This formula for the roots is always correct except when p = q = 0 , with the proviso that if p = 0 , the square root is chosen so that C ≠ 0 .

  8. Packing problems - Wikipedia

    en.wikipedia.org/wiki/Packing_problems

    Packing circles in a square - closely related to spreading points in a unit square with the objective of finding the greatest minimal separation, d n, between points. To convert between these two formulations of the problem, the square side for unit circles will be L = 2 + 2 / d n {\displaystyle L=2+2/d_{n}} .

  9. Cube root - Wikipedia

    en.wikipedia.org/wiki/Cube_root

    Cubic equations, which are polynomial equations of the third degree (meaning the highest power of the unknown is 3) can always be solved for their three solutions in terms of cube roots and square roots (although simpler expressions only in terms of square roots exist for all three solutions, if at least one of them is a rational number).