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  2. HDMI - Wikipedia

    en.wikipedia.org/wiki/HDMI

    4.4 Gaming consoles. 4.5 Tablet computers. ... In our opinion, DisplayPort 1.2 is the future interface for PC monitors, along with HDMI 1.4a for TV connectivity.

  3. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    0 = Monitor Descriptor (cf. Detailed Timing Descriptor). 2: 0 = reserved 3: Descriptor type. FA–FF currently defined. 00–0F reserved for vendors. 4: 0 = reserved, except for Display Range Limits Descriptor. 5–17: Defined by descriptor type. If text, code page 437 text, terminated (if less than 13 bytes) with LF and padded with SP.

  4. DisplayID - Wikipedia

    en.wikipedia.org/wiki/DisplayID

    DisplayID is a VESA standard for metadata describing display device capabilities to the video source. It is designed to replace E-EDID standard and EDID structure v1.4.. The DisplayID standard was initially released in December 2007.

  5. List of video connectors - Wikipedia

    en.wikipedia.org/wiki/List_of_video_connectors

    It can also carry audio, USB, and other forms of data. DisplayPort is backward compatible with other interfaces such as HDMI and DVI through the use of active or passive adapters. Male Mini DisplayPort plug Mini DisplayPort: Proposed alternative to HDMI, used with computer displays: (VGA, DVI) Apple Inc.'s successor to their own Mini-DVI.

  6. High-bandwidth Digital Content Protection - Wikipedia

    en.wikipedia.org/wiki/High-bandwidth_Digital...

    Supports DVI, HDMI 1.2: 13 June 2006: Supports DVI, HDMI 1.3: 21 Dec 2006: Supports DVI, HDMI, DP, GVIF, UDI: 1.4: 8 July 2009: 2.0 IIA: 23 Oct 2008: Interface Independent Adaptation, any IP-based interface; Compressed or uncompressed video (only specified for compressed over PES though) 2.1 IIA: 18 July 2011: New mechanism to manage Type 1 ...

  7. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1]

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