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Besides the static constants described above, many procedural languages such as Ada and C++ extend the concept of constantness toward global variables that are created at initialization time, local variables that are automatically created at runtime on the stack or in registers, to dynamically allocated memory that is accessed by pointer, and to parameter lists in function headers.
because the argument to f must be a variable integer, but i is a constant integer. This matching is a form of program correctness, and is known as const-correctness.This allows a form of programming by contract, where functions specify as part of their type signature whether they modify their arguments or not, and whether their return value is modifiable or not.
immutable is a stronger variant of const, indicating data that can never change its value, while const indicates data that cannot be changed through this reference: it is a constant view on possibly mutable data. shared is used for shared data in multi-threading (as volatile was briefly used for in C++).
In C and C++, 0 represents the null pointer. As with Boolean values, the C standard library includes a macro definition NULL whose use is encouraged. Other languages provide a specific null or nil value and when this is the case no alternative should be used. The typed pointer constant nullptr has been introduced with C++11.
C++, Boost [10] C, for some type names in the standard library, but not for function names. Eiffel, for class and feature names [11] Elixir, for atom, variable, and function names [12] Erlang, for function names [13] GDScript, for variable and function names [14] Java uses SCREAMING_SNAKE_CASE for static final constants and enum values. [15]
In C++11, this technique is known as generalized constant expressions (constexpr). [2] C++14 relaxes the constraints on constexpr – allowing local declarations and use of conditionals and loops (the general restriction that all data required for the execution be available at compile-time remains).
Constant folding is the process of recognizing and evaluating constant expressions at compile time rather than computing them at runtime. Terms in constant expressions are typically simple literals, such as the integer literal 2, but they may also be variables whose values are known at compile time.
Information about the actual properties, such as size, of the basic arithmetic types, is provided via macro constants in two headers: <limits.h> header (climits header in C++) defines macros for integer types and <float.h> header (cfloat header in C++) defines macros for floating-point types. The actual values depend on the implementation.