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Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Windows, GameCube, PlayStation 2, and Xbox.
Jampack often served as a preview for the PlayStation Underground online magazine. [2] The series previewed many popular games from the PS2's lifespan, ranging from SSX Tricky and Final Fantasy X to Need for Speed Underground and Tony Hawk's Pro Skater 3.
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
The game also takes over 2 minutes to start up. [5] SX Superstar: AKA Acclaim [5] Syberia II: XS Games: Game takes almost a minute to load from the Xbox splash screen. There are graphical issues when moving between screens. [5] [15] Taz: Wanted: Infogrames: During World 3, Stage 2: Haunted there is a partially mis-textured graphic.
Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games (the developers of the Burnout series). [1] Most entries in the series are generally arcade racing games centered around illegal street racing, and tasks players to complete various types of races, while evading the local law enforcement in police pursuits.
Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series following Hot Pursuit 2 (2002). It was developed by EA Black Box and published by Electronic Arts. Three different versions of the game were produced: one for consoles and Microsoft Windows, and another for the Game Boy Advance.
I've beaten the US 1.2 version of NFS: Underground 2 with the maximum reputation points (300) achieved in every career-mode race, all wins/no losses in career mode (including all the SUV races and unmarked secret races), all hidden bank and info markers acquired, all shop locations identified on the map, all outrun races won (no losses), all ...
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).