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  2. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.

  3. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  4. The Button (Reddit) - Wikipedia

    en.wikipedia.org/wiki/The_Button_(Reddit)

    The Button was an online meta-game and social experiment that featured an online button and 60-second countdown timer that would reset each time the button was pressed. The experiment was created by Josh Wardle , also known as powerlanguage .

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. The Longing - Wikipedia

    en.wikipedia.org/wiki/The_Longing

    The Longing is a 2020 point-and-click adventure game created by independent developer Studio Seufz. Set in an underground kingdom, the player controls the Shade, a creature tasked with watching over a sleeping king for 400 days.

  7. Active Time Battle - Wikipedia

    en.wikipedia.org/wiki/Active_Time_Battle

    Active Time Battle (also abbreviated as ATB) is a role-playing video game mechanic invented by Hiroyuki Ito. It was first used in the 1991 Final Fantasy IV , and patented in 1995 by Ito and Hironobu Sakaguchi , though the patent expired in 2010, allowing it to be used in any game. [ 1 ]

  8. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    Some titles attempt to merge the two systems: for example, the role-playing game Fallout uses turn-based combat and real-time gameplay, while the real-time strategy games Homeworld, Rise of Nations, and the games of the Total War and Hegemony series allow the player to pause the game and issue orders.

  9. DEFCON (video game) - Wikipedia

    en.wikipedia.org/wiki/DEFCON_(video_game)

    The gameplay is a simulation of a global nuclear war, with the game's screen reminiscent of the "big boards" that visually represented thermonuclear war in films such as Dr. Strangelove, Fail-Safe, and especially WarGames. The game has been available by download since September 29, 2006 through Introversion's web store and Steam.