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Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [ 1 ] [ 2 ] [ 3 ] The primary function of game testing is the discovery and documentation of software defects .
A game demo cover disk distributed with Amiga Format magazine in 1993. In the early 1990s, shareware distribution was a popular method for publishing games for smaller developers, including then-fledgling companies such as Apogee Software (now 3D Realms), Epic MegaGames (now Epic Games), and id Software.
The quality assurance is carried out by game testers. A game tester analyzes video games to document software defects as part of a quality control. Testing is a highly technical field requiring computing expertise and analytic competence. [101] [114] The testers ensure that the game falls within the proposed design: it both works and is ...
The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the final version, or "gold", is released to the public.
Video games portal; This category covers all things related to the process of creating and the people who create video games, including game design and designers, programming and programmers, production and producers, art and artists, music and musicians, sound and sound engineers, testing and testers, and so on.
Software testing can also be performed by non-dedicated software testers. In the 1980s, the term software tester started to be used to denote a separate profession. Notable software testing roles and titles include: [65] test manager, test lead, test analyst, test designer, tester, automation developer, and test administrator. [66]
Playtesting should not be confused with quality assurance (QA) testing, in which professional testers look for and report specific software bugs to be fixed by the development team. The first user research employee in the video game industry was Carol Kantor, who was employed by Atari, Inc. in 1976.
Jampack was a demo series from Sony under its PlayStation Underground brand. [a] It was used to advertise and preview upcoming and released PlayStation and PlayStation 2 games through demos and featurettes. [1] It often included imported game demos, behind-the-scenes videos on developers and games, as well as cheat codes and saved games.