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Similar to the katana, naginata often have a round handguard between the blade and shaft, when mounted in a koshirae (furniture). The 30 cm to 60 cm (11.8 inches to 23.6 inches) naginata blade is forged in the same manner as traditional Japanese swords. The blade has a long tang which is inserted in the shaft.
The Kukishin Ryū Naginata is 225 cm in overall length. It has a double edged blade that is 21 cm long and is attached to the shaft by wires. It is used to slash, parry, strike, stab and deflect; the blade is also used to hook and arrest. Naginata is a weapon of primary importance in Kukishin Ryū as the Bōjutsu owes its origin to the Naginata.
Japanese swordsmithing is the labour-intensive bladesmithing process developed in Japan beginning in the sixth century for forging traditionally made bladed weapons [1] [2] including katana, wakizashi, tantō, yari, naginata, nagamaki, tachi, nodachi, ōdachi, kodachi, and ya.
Katana originates from sasuga, a kind of tantō used by lower-ranking samurai who fought on foot in the Kamakura period. Their main weapon was a long naginata and sasuga was a spare weapon. In the Nanboku-chō period, long weapons such as ōdachi were popular, and along with this, sasuga lengthened and finally became katana.
nagamaki (長巻, "long wrapping") – a large sword with a usually katana-sized blade and a very long handle of about equal length. Successor design to the ōdachi/nodachi. naginata (薙刀, 長刀) – polearm wielded in large sweeping strokes. Typically with a wide blade, long tang and without yokote. It often has a distinctive carved groove.
The diameter of the average katana tsuba is 7.5–8 centimetres (3.0–3.1 in), wakizashi tsuba is 6.2–6.6 cm (2.4–2.6 in), and tantō tsuba is 4.5–6 cm (1.8–2.4 in). During the Muromachi period (1333–1573) and the Momoyama period (1573–1603) Tsuba were more for functionality than for decoration, being made of stronger metals and ...
from left to right: naginata, tsurugi, tantō, katana and tachi (not to scale) The term "National Treasure" has been used in Japan to denote cultural properties since 1897, [1] [2] although the definition and the criteria have changed since the introduction of the term.
Mortal Kombat co-creator Ed Boon said that he had included Kenshi in the 2011 reboot game because he and many of the series developers were fans of the character. [6] For Mortal Kombat X , designer Solomon Gaitan took inspiration from samurai and ninja in designing Kenshi's armor, and "tried to keep it more ninja-esque" with a slimmer shape ...