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  2. Range tree - Wikipedia

    en.wikipedia.org/wiki/Range_tree

    A 1-dimensional range tree on a set of n points is a binary search tree, which can be constructed in (⁡) time. Range trees in higher dimensions are constructed recursively by constructing a balanced binary search tree on the first coordinate of the points, and then, for each vertex v in this tree, constructing a (d−1)-dimensional range tree on the points contained in the subtree of v.

  3. Array slicing - Wikipedia

    en.wikipedia.org/wiki/Array_slicing

    In computer programming, array slicing is an operation that extracts a subset of elements from an array and packages them as another array, possibly in a different dimension from the original. Common examples of array slicing are extracting a substring from a string of characters, the " ell " in "h ell o", extracting a row or column from a two ...

  4. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    The following JavaScript function applies De Casteljau's algorithm to an array of control points or poles as originally named by De Casteljau to reduce them one by one until reaching a point in the curve for a given t between 0 for the first point of the curve and 1 for the last one

  5. k-d tree - Wikipedia

    en.wikipedia.org/wiki/K-d_tree

    The tree is constructed the usual way with all the rectangles at the leaves. In an orthogonal range search, the opposite coordinate is used when comparing against the median. For example, if the current level is split along x high, we check the x low coordinate of the search rectangle.

  6. R*-tree - Wikipedia

    en.wikipedia.org/wiki/R*-tree

    When splitting, the R*-tree uses a topological split that chooses a split axis based on perimeter, then minimizes overlap. In addition to an improved split strategy, the R*-tree also tries to avoid splits by reinserting objects and subtrees into the tree, inspired by the concept of balancing a B-tree .

  7. Octree - Wikipedia

    en.wikipedia.org/wiki/Octree

    The use of octrees for 3D computer graphics was pioneered by Donald Meagher at Rensselaer Polytechnic Institute, described in a 1980 report "Octree Encoding: A New Technique for the Representation, Manipulation and Display of Arbitrary 3-D Objects by Computer", [1] for which he holds a 1995 patent (with a 1984 priority date) "High-speed image generation of complex solid objects using octree ...

  8. Rope (data structure) - Wikipedia

    en.wikipedia.org/wiki/Rope_(data_structure)

    The split point is at the end of a string (i.e. after the last character of a leaf node) The split point is in the middle of a string. The second case reduces to the first by splitting the string at the split point to create two new leaf nodes, then creating a new node that is the parent of the two component strings.

  9. SymPy - Wikipedia

    en.wikipedia.org/wiki/SymPy

    SymPy is an open-source Python library for symbolic computation. It provides computer algebra capabilities either as a standalone application, as a library to other applications, or live on the web as SymPy Live [2] or SymPy Gamma. [3] SymPy is simple to install and to inspect because it is written entirely in Python with few dependencies.