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  2. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Humancomputer_interaction

    Audio - Based HCI----Audio-based interaction in human-computer interaction (HCI) is a crucial field focused on processing information acquired through various audio signals. While the nature of audio signals may be less diverse compared to visual signals, the information they provide can be highly reliable, valuable, and sometimes uniquely ...

  3. Outline of human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Outline_of_humancomputer...

    Human–Computer Interaction (HCI) – the intersection of computer science and behavioral sciences — this field involves the study, planning, and design of the interaction between people (users) and computers. Attention to human-machine interaction is important, because poorly designed human-machine interfaces can lead to many unexpected ...

  4. Feminist HCI - Wikipedia

    en.wikipedia.org/wiki/Feminist_HCI

    Feminist HCI is a subfield of human-computer interaction (HCI) that applies feminist theory, critical theory and philosophy to social topics in HCI, including scientific objectivity, ethical values, data collection, data interpretation, reflexivity, and unintended consequences of HCI software. [1]

  5. Human-centered computing - Wikipedia

    en.wikipedia.org/wiki/Human-centered_computing

    The main focus of this approach is to thoroughly understand and address user needs to drive the design process. However, human-centered computing (HCC) goes beyond conventional areas like usability engineering, human-computer interaction, and human factors which primarily deal with user interfaces and interactions.

  6. Computers are social actors - Wikipedia

    en.wikipedia.org/wiki/Computers_are_social_actors

    According to CASA, the above attributes trigger scripts for human-human interaction, which leads an individual to ignore cues revealing the asocial nature of a computer. Although individuals using computers exhibit a mindless social response to the computer, individuals who are sensitive to the situation can observe the inappropriateness of the ...

  7. Fitts's law - Wikipedia

    en.wikipedia.org/wiki/Fitts's_law

    Fitts's law (often cited as Fitts' law) is a predictive model of human movement primarily used in human–computer interaction and ergonomics. The law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target. [1]

  8. Susanne Bødker - Wikipedia

    en.wikipedia.org/wiki/Susanne_Bødker

    Susanne Bødker is a Danish computer scientist known for her contributions to human–computer interaction, computer-supported cooperative work, and participatory design, including the introduction of activity theory to human–computer interaction. [1] She is a professor of computer science at Aarhus University, and a member of the CHI Academy.

  9. GOMS - Wikipedia

    en.wikipedia.org/wiki/GOMS

    GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four components. In the book The Psychology of Human Computer Interaction.