Search results
Results from the WOW.Com Content Network
Bug fix patch [98] Silent Hill 2 'Enhanced Edition' rehaul, including bug fixes, enhanced and remade graphic assets, full widescreen support, HD cutscenes, and numerous modern improvements [99] Silent Hunter II / Destroyer Command: Bug fix patch (Ubisoft endorsed with source code) [16] [100] [101] [102] Star Ocean: Fan translation [12]
Silent Hunter II was first announced in 1999, [8] and originally developed by Aeon Electronic Entertainment, the developers of Silent Hunter, but they had to leave the project unfinished, and Ultimation Inc. finished it. After considerable delays it was released in November 2001 after three years of work.
Also, the Subsim Fix My 688(I) Campaign [5] begins, designed to urge EA/Sonalysts into producing a no-cheat patch for Jane's 688(I). [6] 2002 - Subsim works with Ubisoft producer Carl Norman to initiate a broad reaching mod that will convert Silent Hunter II and Destroyer Command from the original
Silent Hunter is a World War II submarine combat simulation for MS-DOS, developed by Aeon Electronic Entertainment and published by Strategic Simulations in 1996. The game takes place in the Pacific War during World War II, the player commanding a submarine of the United States Navy .
Gamers killed a lot of bugs earlier this year as Helldivers 2, a cooperative third-person shooter from Arrowhead Game Studios broke records—and servers.A sequel to the 2015 top-down shooter ...
Silent Hunter: 1996: DOS A World War II submarine combat simulation Silent Hunter II: 2001: Win A World War II submarine combat U-boat simulation Six-Gun Shootout: 1985: AppII, ATR, C64 Skyrealms of Jorune: Alien Logic: 1994: DOS A science-fiction role-playing video game: Soldiers at War: 1998: Win A turn-based tactics set during WWII
Of the 283 misleading X posts that CCDH analyzed, 209, or 74% of the posts, did not show accurate notes to all X users correcting false and misleading claims about the elections, the report said.
While in 2002 Ubisoft had ended the official support, they authorized and enabled the game's community at Subsim.com to fix the game themselves by giving them the source code. [2] The fan community raised over $7000 for an unofficial patch development project called Projekt Messerwetzer which ultimately fixed the issues. [2] [3]