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Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
The type of map can usually be seen in its name, although some do not follow this convention. There are two game physics and ruleset modes—Vanilla Quake 3 (VQ3) and Challenge ProMode (CPM). VQ3 is an original Q3A physics and game ruleset; CPM is an altered game physics delivered from Challenge ProMode Arena modification. It provides a ...
Sliding game modes date back to Quake II, but did not gain significant popularity. The first Counter-Strike surf map was created in 2004 after Joyce, who had created a custom map called "Killbox" (ka_killbox), began to slide off the roof of a house and was able to jump to safety. Realizing this would be fun in and of itself, he began to create ...
Facing Worlds, also known by its filename CTF-Face, is a multiplayer map for the first-person shooter video games Unreal Tournament (1999), Unreal Tournament 2003, Unreal Tournament 2004, Unreal Tournament 3, and Unreal Tournament (2014). Consisting of two identical towers separated by a parallel bridge, each team must fight their way into the ...
Many board games involve the movement of tokens. Movement mechanics govern how and when these tokens are allowed to move. Some game boards are divided into small, equally-sized areas that can be occupied by game tokens. (Often such areas are called squares, even if not square in shape.) Movement rules specify how and when a token can be moved ...
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Tank controls have been criticized as stiff or cumbersome. [4] They have become less common over time and free-roaming cameras have become standard for 3D games. [2] The remastered versions of Grim Fandango, Resident Evil, and Tomb Raider include alternative control schemes, and later Resident Evil and Tomb Raider games discarded tank controls.
An arena shooter is a subgenre of shooter games and multiplayer games that cover both the first-person shooter and third-person shooter genres. These games emphasize fast-paced movement in enclosed map designs that foster engagement between players.