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A hash function is any function that can be used to map data of arbitrary size to fixed-size values, though there are some hash functions that support variable-length output. [1] The values returned by a hash function are called hash values , hash codes , hash digests , digests , or simply hashes . [ 2 ]
To use custom objects in std::unordered_map, a custom hash function must be defined. This function takes a const reference to the custom type and returns a size_t #include <unordered_map> struct X { int i , j , k ;}; struct hash_X { size_t operator ()( const X & x ) const { return std :: hash < int > ()( x . i ) ^ std :: hash < int > ()( x . j ...
Perfect hash functions may be used to implement a lookup table with constant worst-case access time. A perfect hash function can, as any hash function, be used to implement hash tables, with the advantage that no collision resolution has to be implemented. In addition, if the keys are not in the data and if it is known that queried keys will be ...
MurmurHash is a non-cryptographic hash function suitable for general hash-based lookup. [1] [2] [3] It was created by Austin Appleby in 2008 [4] and, as of 8 January 2016, [5] is hosted on GitHub along with its test suite named SMHasher. It also exists in a number of variants, [6] all of which have been released into the public domain. The name ...
Here the index can be computed as some range of bits of the hash function. On the other hand, some hashing algorithms prefer to have the size be a prime number. [18] For open addressing schemes, the hash function should also avoid clustering, the mapping of two or more keys to consecutive slots. Such clustering may cause the lookup cost to ...
hash MD4: 128 bits hash MD5: 128 bits Merkle–Damgård construction: MD6: up to 512 bits Merkle tree NLFSR (it is also a keyed hash function) RadioGatún: arbitrary ideal mangling function RIPEMD: 128 bits hash RIPEMD-128: 128 bits hash RIPEMD-160: 160 bits hash RIPEMD-256: 256 bits hash RIPEMD-320: 320 bits hash SHA-1: 160 bits Merkle ...
When an object is created, a pointer to this table, called the virtual table pointer, vpointer or VPTR, is added as a hidden member of this object. As such, the compiler must also generate "hidden" code in the constructors of each class to initialize a new object's virtual table pointer to the address of its class's virtual method table.
The most frequently used general-purpose implementation of an associative array is with a hash table: an array combined with a hash function that separates each key into a separate "bucket" of the array. The basic idea behind a hash table is that accessing an element of an array via its index is a simple, constant-time operation.