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A paper by Chakraborty, Saxena and Katti entitled "Fifty years of automata simulation: a review" in ACM Inroads magazine in December 2011 stated the following about JFLAP: [8] "The effort put into developing this tool is unparalleled in the field of simulation of automata. As a result, today it is the most sophisticated tool for simulating ...
Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to mathematical logic .
A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation.It is an abstract machine that can be in exactly one of a finite number of states at any given time.
The draughtsman Two of the drawings that can be made by the draughtsman. The draughtsman is modelled as a young child, and is capable of drawing four different images: a portrait of Louis XV, a royal couple (believed to be Marie Antoinette and Louis XVI), a dog with "Mon toutou" ("my doggy") written beside it, and a scene of Cupid driving a chariot pulled by a butterfly.
In automata theory and sequential logic, a state-transition table is a table showing what state (or states in the case of a nondeterministic finite automaton) a finite-state machine will move to, based on the current state and other inputs.
An automaton (/ ɔː ˈ t ɒ m ə t ən / ⓘ; pl.: automata or automatons) is a relatively self-operating machine, or control mechanism designed to automatically follow a sequence of operations, or respond to predetermined instructions. [1]
NFAs have been generalized in multiple ways, e.g., nondeterministic finite automata with ε-moves, finite-state transducers, pushdown automata, alternating automata, ω-automata, and probabilistic automata. Besides the DFAs, other known special cases of NFAs are unambiguous finite automata (UFA) and self-verifying finite automata (SVFA).
A special class of cellular automata are totalistic cellular automata. The state of each cell in a totalistic cellular automaton is represented by a number (usually an integer value drawn from a finite set), and the value of a cell at time t depends only on the sum of the values of the cells in its neighborhood (possibly including the cell ...
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