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Network planning and design is an iterative process, encompassing topological design, network-synthesis, and network-realization, and is aimed at ensuring that a new telecommunications network or service meets the needs of the subscriber and operator. [1] The process can be tailored according to each new network or service. [2]
Network architecture is the design of a computer network.It is a framework for the specification of a network's physical components and their functional organization and configuration, its operational principles and procedures, as well as communication protocols used.
The Telecommunications Management Network is a protocol model defined by ITU-T for managing open systems in a communications network. It is part of the ITU-T Recommendation series M.3000 and is based on the OSI management specifications in ITU-T Recommendation series X.700 .
The principles behind information-centric networks were first described in the original 17 rules of Ted Nelson's Project Xanadu in 1979. In 2002, Brent Baccala submitted an Internet-Draft differentiating between connection-oriented and data-oriented networking and suggested that the Internet web architecture was rapidly becoming more data-oriented. [1]
The Deep Space Network implemented by NASA is one such system that must cope with these problems. Largely latency driven, the GAO has criticized the current architecture. [3] Several different methods have been proposed to handle the intermittent connectivity and long delays between packets, such as delay-tolerant networking. [4]
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An information infrastructure is defined by Ole Hanseth (2002) as "a shared, evolving, open, standardized, and heterogeneous installed base" [1] and by Pironti (2006) as all of the people, processes, procedures, tools, facilities, and technology which support the creation, use, transport, storage, and destruction of information.