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The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
The Forgotten Realms Player's Guide presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. This guide includes everything a player needs to create a character for a D&D campaign in the 4th edition Forgotten Realms setting, including new feats, new character powers, and new paragon paths and epic destinies.
Rick Swan reviewed the Player's Guide to the Forgotten Realms Campaign for Dragon magazine #210 (October 1994). [1] Having also reviewed the Player's Guide to the Dragonlance Campaign in the same column, he declares: "For the hapless souls intimidated by the sprawl of Dragonlance (and the equally imposing Forgotten Realms setting) TSR comes to the rescue with these two Player's Guides.
Note that this article includes the modules for most of those campaign settings; it excludes most modules for Forgotten Realms, Al-Qadim, and Planescape. The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1978–1994) are listed by module code. Modules made after the code ...
The Forgotten Realms Campaign Guide was written by Philip Athans, Bruce R. Cordell, Ed Greenwood, and Chris Sims, and published in 2008.The book features art by Drew Baker, Leon Cortez, Eric Deschamps, Steve Ellis, Randy Gallegos, Adam Gillespie, Michael Komarck, Robert Lazzaretti, Ron Lemen, Lee Moyer, William O'Connor, Mike Schley, Keven Smith, Emi Tanji, Mark Tedin, Francis Tsai, Matt ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Guildmasters' Guide to Ravnica is a 256-page campaign and adventure guide for using the Ravnica setting, from the collectible card game Magic: The Gathering, in the 5th edition. The book includes a ninety page overview of "the ten guilds of Ravnica along with the Tenth District where most of the guilds operate.
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non ...
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