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  2. Markov Chains and Mixing Times - Wikipedia

    en.wikipedia.org/wiki/Markov_Chains_and_Mixing_Times

    The mixing time of a Markov chain is the number of steps needed for this convergence to happen, to a suitable degree of accuracy. A family of Markov chains is said to be rapidly mixing if the mixing time is a polynomial function of some size parameter of the Markov chain, and slowly mixing otherwise. This book is about finite Markov chains ...

  3. Examples of Markov chains - Wikipedia

    en.wikipedia.org/wiki/Examples_of_Markov_chains

    A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.

  4. Markov chain - Wikipedia

    en.wikipedia.org/wiki/Markov_chain

    Another discrete-time process that may be derived from a continuous-time Markov chain is a δ-skeleton—the (discrete-time) Markov chain formed by observing X(t) at intervals of δ units of time. The random variables X (0), X (δ), X (2δ), ... give the sequence of states visited by the δ-skeleton.

  5. Markov chain mixing time - Wikipedia

    en.wikipedia.org/wiki/Markov_chain_mixing_time

    In probability theory, the mixing time of a Markov chain is the time until the Markov chain is "close" to its steady state distribution.. More precisely, a fundamental result about Markov chains is that a finite state irreducible aperiodic chain has a unique stationary distribution π and, regardless of the initial state, the time-t distribution of the chain converges to π as t tends to infinity.

  6. Continuous-time Markov chain - Wikipedia

    en.wikipedia.org/wiki/Continuous-time_Markov_chain

    Another discrete-time process that may be derived from a continuous-time Markov chain is a δ-skeleton—the (discrete-time) Markov chain formed by observing X(t) at intervals of δ units of time. The random variables X (0), X (δ), X (2δ), ... give the sequence of states visited by the δ-skeleton.

  7. Hitting time - Wikipedia

    en.wikipedia.org/wiki/Hitting_time

    The Hitting times and stopping times of three samples of Brownian motion. In the study of stochastic processes in mathematics, a hitting time (or first hit time) is the first time at which a given process "hits" a given subset of the state space. Exit times and return times are also examples of hitting times.

  8. Markov renewal process - Wikipedia

    en.wikipedia.org/wiki/Markov_renewal_process

    The process is Markovian only at the specified jump instants, justifying the name semi-Markov. [1] [2] [3] (See also: hidden semi-Markov model.) A semi-Markov process (defined in the above bullet point) in which all the holding times are exponentially distributed is called a continuous-time Markov chain. In other words, if the inter-arrival ...

  9. Discrete-time Markov chain - Wikipedia

    en.wikipedia.org/wiki/Discrete-time_Markov_chain

    A Markov chain with two states, A and E. In probability, a discrete-time Markov chain (DTMC) is a sequence of random variables, known as a stochastic process, in which the value of the next variable depends only on the value of the current variable, and not any variables in the past.