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  2. Jump point search - Wikipedia

    en.wikipedia.org/wiki/Jump_point_search

    In computer science, jump point search (JPS) is an optimization to the A* search algorithm for uniform-cost grids. It reduces symmetries in the search procedure by means of graph pruning, [1] eliminating certain nodes in the grid based on assumptions that can be made about the current node's neighbors, as long as certain conditions relating to the grid are satisfied.

  3. Any-angle path planning - Wikipedia

    en.wikipedia.org/wiki/Any-angle_path_planning

    The advantage is that all optimizations of grid A* like jump point search will apply. A visibility graph with all the grid points can be searched with A* for the optimal solution in 2D space. However, the performance is problematic since the number of edges in a graph with V {\displaystyle V} vertices is O ( V 2 ) {\displaystyle O(V^{2})} .

  4. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Randomized depth-first search on a hexagonal grid. The depth-first search algorithm of maze generation is frequently implemented using backtracking. This can be described with a following recursive routine: Given a current cell as a parameter; Mark the current cell as visited; While the current cell has any unvisited neighbour cells

  5. Camera auto-calibration - Wikipedia

    en.wikipedia.org/wiki/Camera_auto-calibration

    Therefore, three views are the minimum needed for full calibration with fixed intrinsic parameters between views. Quality modern imaging sensors and optics may also provide further prior constraints on the calibration such as zero skew (orthogonal pixel grid) and unity aspect ratio (square pixels). Integrating these priors will reduce the ...

  6. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes . This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph .

  7. Hyperparameter optimization - Wikipedia

    en.wikipedia.org/wiki/Hyperparameter_optimization

    Grid search suffers from the curse of dimensionality, but is often embarrassingly parallel because the hyperparameter settings it evaluates are typically independent of each other. [5] Random search across different combinations of values for two hyperparameters. In this example, 100 different random choices are evaluated.

  8. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  9. Chebyshev nodes - Wikipedia

    en.wikipedia.org/wiki/Chebyshev_nodes

    The projected points, in red, are the Chebyshev nodes. In numerical analysis , Chebyshev nodes are a set of specific real algebraic numbers , used as nodes for polynomial interpolation . They are the projection of equispaced points on the unit circle onto the real interval [ − 1 , 1 ] , {\displaystyle [-1,1],} the diameter of the circle.