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  2. Four-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Four-dimensional_space

    Four-dimensional space (4D) is the mathematical extension of the concept of three-dimensional space (3D). Three-dimensional space is the simplest possible abstraction of the observation that one needs only three numbers, called dimensions , to describe the sizes or locations of objects in the everyday world.

  3. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    Users need to be able to manipulate virtual objects. Manipulation tasks involve selecting and moving an object. Sometimes, the rotation of the object is involved as well. Direct-hand manipulation is the most natural technique because manipulating physical objects with the hand is intuitive for humans. However, this is not always possible.

  4. Dimension - Wikipedia

    en.wikipedia.org/wiki/Dimension

    For example, the dimension of a point is zero; the dimension of a line is one, as a point can move on a line in only one direction (or its opposite); the dimension of a plane is two, etc. The dimension is an intrinsic property of an object, in the sense that it is independent of the dimension of the space in which the object is or can be embedded.

  5. Tesseract - Wikipedia

    en.wikipedia.org/wiki/Tesseract

    The Dalí cross, a net of a tesseract The tesseract can be unfolded into eight cubes into 3D space, just as the cube can be unfolded into six squares into 2D space.. In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two-dimensional square and a three-dimensional cube. [1]

  6. Fourth dimension - Wikipedia

    en.wikipedia.org/wiki/Fourth_dimension

    move to sidebar hide (Top) 1 Science. 2 Arts and media. Toggle Arts and media subsection. 2.1 Film. 2.2 Literature. ... 4D (disambiguation) Four Dimensions ...

  7. 4D reconstruction - Wikipedia

    en.wikipedia.org/wiki/4D_reconstruction

    By utilizing only a single set of canonical 3D Gaussians and predictive analytics, it models how they move over different timestamps. [7] It is sometimes referred to as "4D Gaussian splatting"; however, this naming convention implies the use of 4D Gaussian primitives (parameterized by a 4×4 mean and a 4×4 covariance matrix).

  8. Study: All humans have innate fear of things moving closer to ...

    www.aol.com/news/2014-06-30-study-all-humans...

    The goal was to see if objects that looked or sounded like they were getting closer would elicit fear within a group of test subjects. And they did. All of them.

  9. Four-velocity - Wikipedia

    en.wikipedia.org/wiki/Four-velocity

    The history of an object traces a curve in spacetime, called its world line. If the object has mass, so that its speed is necessarily less than the speed of light, the world line may be parametrized by the proper time of the object. The four-velocity is the rate of change of four-position with respect to the proper time along the curve. The ...