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In 1995, Werewolf: The Apocalypse was nominated for Casus Belli 's award for the best role-playing game of 1994, and ended up in second place after Chimères. [18] In a 1996 reader's poll conducted by Arcane magazine to determine the 50 most popular roleplaying games of all time, Werewolf: The Apocalypse was ranked 33rd.
If the player lets the werewolf's rage overflow, the werewolf will enter a frenzy state and turn into a violent, monstrous beast. When in the frenzy state, the werewolf is more powerful, but also finds it more difficult to parse information, such as whether a character is an enemy or an innocent, and will draw the attention of enemies. [2]
Articles on elements of the Werewolf: The Apocalypse role-playing game. Pages in category "Werewolf: The Apocalypse" The following 22 pages are in this category, out of 22 total.
Berin Kinsman reviewed Valkenburg Foundation in White Wolf #38 (1993), rating it a 5 out of 5 and stated that "I was very pleased with Valkenburg Foundation.There are some tales well worth telling here, and it's a nice change of pace from the overt 'Wyrm menace of the week' cliché.
Berin Kinsman reviewed Rage Across New York in White Wolf #37 (July/Aug., 1993), rating it a 4 out of 5 and stated that "Because of the mature themes, I would only suggest this product for serious gamers who feel they can handle the subject matter.
Werewolf: Apocalypse, released in February 2004, providing four different scenarios for Werewolf: The Apocalypse game sessions. "The Last Battleground" covered the apocalypse as a great battle, taking place in the spirit realm, where the players would seek for any support before the final battle.
Steven C. Miller has directed a movie with a concept that is, simply put, fuckin’ cool. “Werewolves,” written by Matthew Kennedy, is about a world where the annual supermoon turns everyone ...
Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.