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Werewolf: The Apocalypse is a role-playing game of the Classic World of Darkness game series by White Wolf Publishing. Other related products include the collectible card games named Rage and several novels (including one series).
Werewolf: The Apocalypse – Heart of the Forest; Werewolf: The Wild West This page was last edited on 6 December 2024, at 22:15 (UTC). Text is available under the ...
If the player lets the werewolf's rage overflow, the werewolf will enter a frenzy state and turn into a violent, monstrous beast. When in the frenzy state, the werewolf is more powerful, but also finds it more difficult to parse information, such as whether a character is an enemy or an innocent, and will draw the attention of enemies. [2]
Berin Kinsman reviewed Valkenburg Foundation in White Wolf #38 (1993), rating it a 5 out of 5 and stated that "I was very pleased with Valkenburg Foundation.There are some tales well worth telling here, and it's a nice change of pace from the overt 'Wyrm menace of the week' cliché.
In 1993 Steve Jackson Games released Werewolf: the Apocalypse, among other classic World of Darkness lines, as a setting for GURPS. The softcover has 208 pages and ISBN 1-55634-276-4 . [ 3 ]
Werewolf: Apocalypse, released in February 2004, providing four different scenarios for Werewolf: The Apocalypse game sessions. "The Last Battleground" covered the apocalypse as a great battle, taking place in the spirit realm, where the players would seek for any support before the final battle.
Steven C. Miller has directed a movie with a concept that is, simply put, fuckin’ cool. “Werewolves,” written by Matthew Kennedy and now in theaters via Briarcliff Entertainment, is about a ...
Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.