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  2. Subscription business model - Wikipedia

    en.wikipedia.org/wiki/Subscription_business_model

    The subscription business model is a business model in which a customer must pay a recurring price at regular intervals for access to a product or service.The model was pioneered by publishers of books and periodicals in the 17th century, [1] and is now used by many businesses, websites [2] and even pharmaceutical companies in partnership with governments.

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  4. Content as a service - Wikipedia

    en.wikipedia.org/wiki/Content_as_a_service

    Content as a Service is a way to provide raw content (in other words, without the need for a specific human compatible representation, such as HTML) in a way that other systems can make use of it. Content as a Service is not meant for direct human consumption, but rather for other platforms to consume and make use of the content according to ...

  5. Software as a service - Wikipedia

    en.wikipedia.org/wiki/Software_as_a_service

    In some cases, the steep one-time cost demanded by sellers of traditional software were out of the reach of smaller businesses, but pay-per-use SaaS models makes the software affordable. [3] Usage may be charged based on the number of users, transactions, amount of storage spaced used, or other metrics. [26]

  6. Subscription box - Wikipedia

    en.wikipedia.org/wiki/Subscription_box

    Subscription boxes are a recurring delivery of niche products as part of a marketing strategy and a method of product distribution. Subscription boxes are used by subscription-based ecommerce businesses, referred to as "subcom" for short, which follow a subscription business model. They target a wide range of customers and cater to a variety of ...

  7. Free-to-play - Wikipedia

    en.wikipedia.org/wiki/Free-to-play

    There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content or more powerful in-game assets. Sometimes the content is entirely blocked without payment ...

  8. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    The idea of games as a service began with the introduction of massively multiplayer online games (MMOs) like RuneScape and World of Warcraft, where the game's subscription model approach assured continued revenues to the developer and publisher to create new content. [1] Over time, new forms of offering continued GaaS revenues have come about.

  9. Hybrid open-access journal - Wikipedia

    en.wikipedia.org/wiki/Hybrid_open-access_journal

    A hybrid open-access journal is a subscription journal in which some of the articles are open access.This status typically requires the payment of a publication fee (also called an article processing charge or APC) to the publisher in order to publish an article open access, in addition to the continued payment of subscriptions to access all other content.